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AI Insights · Timothy · July 2024

Top Down Games in Brazil: Q2 2024 Performance

Discover the performance metrics of the top 5 top-down games in Brazil for Q2 2024, including downloads, revenue, and active users.

Top Down Games in Brazil: Q2 2024 Performance

In the second quarter of 2024, the top 5 top-down games on a unified platform in Brazil showcased varied performance metrics in terms of downloads, revenue, and weekly active users. Data from Sensor Tower highlights these trends, providing insights into the gaming market for this category.

Squad Busters by Supercell, released at the end of May, saw a significant surge in both downloads and revenue. Downloads peaked at approximately 2.9M in the week of May 27, followed by a decline to around 180K by the end of June. Revenue mirrored this trend, starting from $748 in early May and reaching a high of $142.6K in early June, before tapering off to about $83.3K by the end of the quarter. Weekly active users also showed a similar pattern, peaking at nearly 1.8M in late May and gradually decreasing to around 514K by the end of June.

Snake.io - Fun Online Snake from Kooapps maintained a steady performance throughout the quarter. Downloads ranged from 169K to 233K per week, while revenue showed a gradual increase from $127 in late April to $297 by the end of June. Weekly active users remained relatively stable, fluctuating between 1.6M and 1.7M.

Build A Queen by SUPERSONIC STUDIOS LTD experienced consistent download numbers, starting at 241K in early April and ending at 140K in late June. Revenue remained modest, hovering between $12 and $32 throughout the quarter. The game’s weekly active users showed a slight increase, starting at approximately 815K in early April and rising to 826K by the end of June.

8 Ball Pool™ from Miniclip.com showed robust performance with weekly downloads fluctuating between 156K and 221K. Revenue was strong, starting at $40.8K in early April and peaking at $43.2K in early June. Weekly active users remained high, ranging from 2.5M to 2.9M throughout the quarter.

Brawl Stars, another title from Supercell, exhibited strong metrics across the board. Downloads varied from 133K to 202K per week, while revenue saw highs and lows, starting at $306.6K in early April and ending at $265.8K in late June. Weekly active users were impressive, starting at 5.8M and reaching a peak of 7.1M by mid-June.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024